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The Almanac

Everything the valley grows, catches, cooks, and builds. Prices and timings below are the game’s own numbers.

Crops

Eleven crops, four seasons, one shared rule: water speeds every stage, rain waters for free, and a crop left in the ground when its season ends is compost. Companion tags matter, plant tomatoes by roots and keep nightshades apart.

Turnip growth stages
Turnip Spring
Seeds 15g at Pierre’s · grows in 3 days · sells 20g
Grandma's recipe calls for ten of these.
Tomato growth stages
Tomato Spring Summer
Seeds 18g at Pierre’s · grows in 6 days · sells 25g each, picks ×2
The tang of high summer in a fist-sized fruit.
Pumpkin growth stages
Pumpkin Fall
Seeds 22g at Pierre’s · grows in 9 days · sells 30g
Heavy enough to test a back-cart.
Corn growth stages
Corn Summer Fall
Seeds 27g at Pierre’s · grows in 7 days · sells 28g each, picks ×2
Sweet enough to eat raw — if no one is watching.
Strawberry growth stages
Strawberry Spring
Seeds 45g at Pierre’s · grows in 5 days · regrows every 3 days · sells 80g
Worth its weight in gold at the Egg Festival.
Radish growth stages
Radish Spring Summer
Seeds 12g at Pierre’s · grows in 2 days · sells 18g
Bites back a little. Earns its keep before the week is out.
Cranberry growth stages
Cranberry Fall
Seeds 52g at Pierre’s · grows in 6 days · regrows every 3 days · sells 45g
Tart enough to pucker a scarecrow. Keeps till midwinter.
Ancient Melon growth stages
Ancient Melon Summer
Seeds 90g at Pierre’s · grows in 12 days · sells 220g · 12% chance of Prized Ancient Melon (360g)
The seed packet is older than the town hall. Worth the wait.
Carrot growth stages
Carrot Fall
Seeds 18g at Pierre’s · grows in 4.5 days · sells 24g
Pulls clean from the cold soil with a satisfying snap.
Hot Pepper growth stages
Hot Pepper Summer
Seeds 42g at Pierre’s · grows in 6 days · regrows every 3 days · sells 40g
Glossy little flames on the vine. Handle before you rub your eyes.
Snow Yam growth stages
Snow Yam Winter
Seeds 60g at Pierre’s · grows in 10 days · sells 70g · 12% chance of Prized Snow Yam (130g)
Sweetens in the cold. The only thing worth digging for in deep winter.

Prized variants: Ancient Melon and Snow Yam each have a 12% chance to harvest as a Prized version (Prized Ancient Melon 360g, Prized Snow Yam 130g).

Fruit trees

Apple tree
Apple tree Fall
Sapling 150g · 28 days to mature · then 1 Apple per day, holds 3 · fruit sells 40g
Peach tree
Peach tree Summer
Sapling 150g · 28 days to mature · then 1 Peach per day, holds 3 · fruit sells 50g

Animals

All ten are bought from Rancher Marnie (open 09:00 to 18:00) and live in coops or barns. Everyone eats one Hay a day. Hand-feeding builds affection; at 750 affection, birds and cows upgrade their daily product (large eggs, duck feathers, large milk). A Silo feeds unfed animals automatically at day rollover, but only hand-feeding wins hearts. An animal left hungry for three or four days dies, permanently.

Chicken Chicken
800g · Coop (tier 1)
Egg daily (50g), Large Egg when loved
Brown Chicken Brown Chicken
800g · Coop (tier 1)
Brown Egg daily (50g), Large Egg when loved
Duck Duck
1,200g · Big Coop (tier 2)
Duck Egg daily (95g), Duck Feather when loved
Cow Cow
1,500g · Barn (tier 1)
Milk daily (125g), Large Milk when loved
Sheep Sheep
1,700g · Big Barn (tier 2)
Wool daily (340g)
Goat Goat
2,000g · Barn (tier 1)
Goat Milk daily (225g)
Donkey Donkey
1,800g · Big Barn (tier 2)
Coarse Hair daily (180g)
Horse Horse
3,000g · Big Barn (tier 2)
Coarse Hair daily (180g)
Llama Llama
2,200g · Big Barn (tier 2)
Llama Wool daily (360g)
Boar Boar
2,500g · Big Barn (tier 2)
Truffle daily (625g)

Fish

Twenty species by season and water. Difficulty sets your strike window at the bobber: an easy Carp gives you nearly a second and a half, the Legendary about half that. Rarity roll per bite: 70% Common, 20% Uncommon, 8% Rare, 2% Legendary.

IconFishSeasonsWaterDifficultySells
Anchovy Spring Fall Ocean, Pond 30 30g
Carp All year Pond, River 15 30g
Sardine Spring Fall Pond, Ocean 30 40g
Bream All year Pond, River 35 45g
Perch Winter Spring Pond, River 35 55g
Rainbow Trout Summer Pond, River 45 65g
Salmon Uncommon Fall River, Pond 50 75g
Sandfish Uncommon Summer Fall Ocean, Pond 65 75g
Eel Uncommon Spring Fall Ocean, River 70 85g
Bass All year Pond, River 50 100g
Pike Uncommon Summer Winter Pond, River 60 100g
Tuna Uncommon Summer Winter Ocean 70 100g
Catfish Uncommon Spring Fall Pond, River 75 200g
Sturgeon Rare Summer Winter Pond, River 85 200g
Ice Pike Rare Winter River, Pond 82 280g
Stonefish Rare All year Pond 90 300g
Moonfish Rare Summer Fall Ocean 88 320g
Glacier Koi Epic Spring Winter River, Pond 90 600g
Anglerfish Epic Fall Winter Ocean 92 650g
Legendary Legendary All year Pond, River, Ocean 99 5,000g

The starter farm’s pond is Pond water. River and Ocean species wait for future maps, so Tuna is on the books but not on the hook yet.

Foraging

Four wild species per season spawn on the farm every day, picked by hand for free. Winter forage is scarce but pays: Crystal Fruit sells for 150g.

Spring

IconForageSellsNotes
Wild Leek30gGrows in damp meadows, its white bulb swaddled in green.
Daffodil30gTrumpet blooms that brighten winter's end, hopeful and plain.
Spring Onion Uncommon60gSlender shoots pushing through thawing earth, sweet and pungent.
Wild Horseradish Uncommon50gCoarse leaves hiding a spicy root, bitter and unforgiving.

Summer

IconForageSellsNotes
Spice Berry30gClusters of crimson fruit ripening on wiry, sun-drenched vines.
Grape30gWild vines twining ancient trees, heavy with purple promise.
Sweet Pea Uncommon60gDelicate tendrils curling round fenceposts, fragrant as summer air.
Fiddlehead Fern Rare90gUnfurling coils that hold the promise of new life, tender and green.

Fall

IconForageSellsNotes
Common Mushroom40gEarthy caps pushing through forest duff, mysterious and plain.
Wild Plum40gThorny branches yielding to summer's ripe, sweet indulgence.
Hazelnut Uncommon80gSpiky shells concealing rich, nutty treasure, gathered with care.
Blackberry Uncommon50gThorny canes bearing dark, juicy fruit, summer's sweetest prize.

Winter

IconForageSellsNotes
Crocus60gWinter's snow yielding to tiny, golden blooms, brave and fleeting.
Snow Yam (foraged) Uncommon100gFrost-kissed hillsides hiding this buried, starchy secret.
Crystal Fruit Rare150gGlittering, faceted beauty growing on twisted, frostbitten vines.
Winterberry Uncommon90gScarlet berries clinging to bare, snow-dusted branches, defiant.

Recipes

Fifty-seven recipes across four stations. Kitchen dishes need Cooking levels and feed you energy for the day’s work; the forge and workbench turn raid hauls into weapons, armor, and gear; the alchemy bench brews the potions you’ll wish you had packed.

Kitchen

IconMakesNeedsCooking lvlEffect / value
Fried EggEgg0restores 50 energy
HashbrownsTurnip, Milk0restores 60 energy
BreadCorn ×20restores 50 energy
TortillaCorn0restores 50 energy
Field Ration ×2Turnip, Common Mushroom, Spice Berry1restores 60 energy + 25 HP
OmeletEgg ×21restores 80 energy
SaladWild Leek, Daffodil, Spring Onion1restores 40 energy; Foraging +1 for 5 min
Roasted HazelnutsHazelnut ×51restores 30 energy
SpaghettiTomato, Corn1restores 75 energy
PancakesEgg, Corn2restores 90 energy
Fish TacoSardine, Corn2restores 90 energy
Trout SoupRainbow Trout, Daffodil2restores 80 energy; Fishing +1 for 5 min
CookieEgg, Corn2restores 90 energy
Hearty StewCarrot, Turnip, Common Mushroom2restores 100 energy
PizzaCorn, Tomato, Milk3restores 100 energy
Pumpkin PiePumpkin, Milk3restores 90 energy
Forager's BrewCommon Mushroom, Fiddlehead Fern, Daffodil4restores 50 energy; Foraging +2 for 10 min
Vegetable MedleyTurnip, Tomato, Pumpkin4restores 165 energy
Survival BurgerBread, Turnip, Wild Leek4restores 125 energy
Spicy Pepper PoppersHot Pepper, Egg4restores 60 energy; Combat +1 for 5 min
Salmon DinnerSalmon, Spice Berry5restores 120 energy; Combat +2 for 10 min
Glazed Snow YamsSnow Yam, Wood5restores 150 energy
Crab CakesAnchovy, Corn6restores 225 energy
Maple BarHazelnut, Apple7restores 225 energy
Lucky LunchSturgeon, Corn8restores 200 energy; Foraging +1 for 5 min

Forge

IconMakesNeedsUnlockEffect / value
Iron SwordIron Ore ×3, Woodsells 100g
Steel BarIron Ore ×2, Stonesells 40g
Steel SwordSteel Bar ×2, Woodsells 300g
Gold SwordGold Ore ×3, Steel Barsells 800g
Iron ShieldIron Ore ×4, Wood ×2sells 80g
Leather ArmorFiber ×8, Wood ×2sells 50g
Iron ArmorIron Ore ×5, Stone ×2sells 120g
Steel ArmorSteel Bar ×4, Iron Ore ×2sells 320g
Mythril SwordGold Ore ×4, Steel Bar ×2, Woodmythril smithingsells 1,600g
Mythril ArmorGold Ore ×5, Steel Bar ×4, Iron Ore ×2mythril smithingsells 760g
Copper BarCopper Ore ×2, Stonesells 30g
Gold BarGold Ore ×2, Stonesells 110g
Steel ShieldSteel Bar ×3, Iron Ore ×2, Wood ×2sells 240g
Gilded ShieldGold Bar ×2, Steel Bar ×2, Hardwoodsells 700g

Workbench

IconMakesNeedsUnlockEffect / value
Arrow ×10Wood, Stonesells 2g
HayFiber ×3sells 5g
Wooden BowWood ×3, Fiber ×2sells 60g
Mythril BowGold Ore ×3, Wood ×4, Fiber ×2mythril smithingsells 1,100g
Greater Smoke Bomb ×2Stone ×3, Fiber ×3, Copper Barsmoke cloud, 5-tile radius, 7 s
HardwoodWood ×5, Fiber ×2sells 25g
Iron BowIron Ore ×2, Hardwood, Fiber ×2sells 140g
Steel BowSteel Bar ×2, Hardwood ×2, Fiber ×2sells 360g
Traveler's PackLeather Satchel, Fiber ×6, Wool ×2sells 150g
Explorer's RucksackTraveler's Pack, Wool ×4, Hardwood ×2master packcraftsells 500g
Smoke Bomb ×2Stone ×2, Fiber ×2, Common Mushroomsmoke cloud, 3-tile radius, 4 s

Alchemy bench

IconMakesNeedsUnlockEffect / value
Health PotionTurnip, Fiber ×2sells 25g
Greater Health PotionCrystal Fruit ×2, Daffodil ×3, Common Mushroommaster alchemysells 80g
Warding DraughtCommon Mushroom ×3, Fiddlehead Fern, Iron Ore ×2master alchemysells 140g
AntidoteWild Horseradish ×2, Common Mushroom, Daffodilsells 55g
Battle TonicCommon Mushroom ×2, Wild Horseradish, Iron Oreheals 15 HP; +8 melee damage for 30 s
Health PotionDaffodil ×2, Common Mushroomsells 25g
Stamina PotionWild Leek ×2, Spice Berrysells 20g

Tools

Six tools upgrade at the farm forge: hand over the tool, five ore (Steel Bars for the iridium step), and the fee, then sleep on it. Copper costs 2,000g and one night; iridium costs 25,000g and three. Gold-tier and above cuts many action costs from 2 energy to 1.

IconToolUpgrade pathNotes
HoeCopper → Steel → Gold → Iridium
Watering CanCopper → Steel → Gold → Iridium Charges grow 20 → 40 → 60 → 80 → 100.
AxeCopper → Steel → Gold → Iridium
PickaxeCopper → Steel → Gold → Iridium
SickleCopper → Steel → Gold → Iridium
Fishing RodCopper → Steel → Gold → Iridium

Backpacks

Everyone raids with the same 16-slot match inventory, and everyone’s safe pocket, the slots that come home even when you don’t, starts at two. Owning an Explorer’s Rucksack in farm storage raises it to four; the smaller packs are the crafting road that leads there.

PackSafe pocketHow to get it
Leather Satchel2 (the default)Buy from The Fence for 75g (2 a day). The first rung of the pack-crafting line.
Traveler's Pack2 (the default)Craft at the Workbench (Leather Satchel + 6 Fiber + 2 Wool), or buy from The Fence for 400g (1 a day).
Explorer's Rucksack4Craft at the Workbench (Traveler’s Pack + 4 Wool + 2 Hardwood, master packcraft recipe from The Packmaster’s Trial), or a guaranteed drop from the Forest Spirit boss.

Buildings

Commissioned from Carpenter Robin (09:00 to 20:00): pay gold and materials, sleep the listed nights, wake up to a building.

BuildingCostBuild timeWhat it does
Silo1,000g + Wood ×100, Stone ×101 sleepFeeds every unfed animal automatically at day rollover, 1 Hay each from storage. Hand-feeding is still the only way to win affection.
Coop4,000g + Wood ×300, Stone ×1003 sleepsHouses 4 coop animals. One is already standing on every new farm; this is the rebuild cost.
Big Coop10,000g + Wood ×400, Stone ×1503 sleepsCapacity 8, and Marnie will sell you Ducks.
Deluxe Coop20,000g + Wood ×500, Stone ×2003 sleepsCapacity 12. The biggest flock; no new species.
Barn6,000g + Wood ×350, Stone ×1503 sleepsHouses 4 barn animals. One is already standing on every new farm; this is the rebuild cost.
Big Barn12,000g + Wood ×450, Stone ×2003 sleepsCapacity 8, and it unlocks Sheep, Donkey, Horse, Llama, and Boar.
Deluxe Barn25,000g + Wood ×550, Stone ×3003 sleepsCapacity 12. Room for the whole herd.
Kitchen10,000g + Wood ×450, Stone ×1502 sleepsThe cooking station for every Kitchen recipe. Every farm starts with one; this is the rebuild cost.
Greenhouse30,000g + Wood ×500, Stone ×3003 sleepsPlanted crops keep growing and never wither when the season turns. New planting still respects the season.
Farmhouse500g + Wood ×501 sleepThe starter dwelling, granted on every account.
Cozy Farmhouse10,000g + Wood ×450, Stone ×1503 sleepsRequired before Robin will build the Greenhouse.
Grand Farmhouse25,000g + Wood ×550, Stone ×3003 sleepsGrants +10% crop growth while you’re away, a well-rested farm.